SpatialtemporalAI · Humanoid robotics

MOTIO✳

Agentic Skill Engineering for
Reality-Grounded Humanoid
Loco-Manipulation

A human video. An agent’s context.
A growing world of executable skills.

Humanoid skills · Simulation to realityScroll to discover ↓

From intent to physical interaction

Watch skills take shape.

Ordinary human video becomes task context. Agents build robot-native programs, test them in physics, and refine them through multimodal feedback and human review.

MOTIO / OverviewHumanoid skills in simulation and reality

From watching a human
to engineering a skill.

MOTIO brings human-action semantics, metric 3D assets, reusable robot skills, prior cases, and motion references into one agent context.

The agent reasons about stages and contacts, writes executable interactions, and learns from physical feedback—without task-specific teleoperation or robot demonstration collection.

01 / Physical G1 executions

Every step.
Start to finish.

G1 sits, draws, carries a bottle to the bin, and opens a door to transport a cart through the office.

Physical G1 execution24.74 s

Sit. Settle. Rise.

G1 sits on a black office chair and rises to standing.

Physical G1 execution101.75 s

Grasp → carry → dispose.

G1 grasps a bottle, carries it across the office, and places it in the bin.

Physical G1 execution98.41 s

Open the door → transport the cart.

G1 opens the door and guides a cart through the doorway.

Physical G1 execution28.26 s

Physical mouse. Digital drawing.

G1 operates a mouse to draw on screen.

02 / A diverse skill library

Beyond the tabletop.

Locomotion, dynamic balance, collaboration, mechanisms, tools, and deformable materials. Different interactions, one skill-engineering workflow.

Dynamic tool use

Pan tossing

Wrist motion launches and catches the ingredients.

Articulated interaction

Open the refrigerator

Grasp the handle and pull the door open.

Dexterous input

Type a program. Draw a heart.

Physical key presses produce a drawing on screen.

Bimanual tool use

Cucumber slicing

Stabilize the cucumber and guide repeated cuts.

Collaboration

Two humanoids, one sofa

Coordinated contact and large-object transport.

Environment

Escalator traversal

Stepping, support, and handrail interaction.

03 / The method

Context. Physics.
Iteration.

Two connected stages turn reality-grounded assets and human action context into executable humanoid skills.

01

Agentic 3D

Product references and dimensions become reviewed metric assets in Blender and FreeCAD.

02

In-context skill engineering

Human video, robot skills, prior cases, and motion priors guide staged programs and contact decisions.

03

Execute and refine

MuJoCo execution, state measurements, and multi-frame visual feedback guide iteration and human validation.

MOTIO workflow illustrated with the same black office chair from reference photo through agentic model, simulation, and real G1 execution
From a black office chair reference to a 3D asset, a sitting skill, and physical G1 execution.
Agentic 3D · From product geometry to physical interaction ↗Reviewed metric product assets including tools and engineered interfaces

Blender covers broad product modeling; FreeCAD supports dimensioned engineering interfaces. Human asset review connects geometry to the task.

04 / Interactive 3D

Step into a skill.

Explore the robots, objects, and contacts behind MOTIO’s skills. Orbit and zoom to inspect each robot–object configuration.

Selected robot–object configuration
MOTIO / 3D skill explorer
Loading 3D scene…
Drag to orbit · scroll to zoom · right-drag to pan

05 / Real2Sim2Real

The same room.
A prepared skill.

A scanned office connects appearance and metric geometry to interactive simulation. Layout and object variation prepare the bottle-to-bin task for physical G1 execution.

Real office → interactive world

Appearance. Geometry.
Physical interaction.

3D Gaussian splatting, metric point clouds, and a MuJoCo scene connect the room to skill development. RGB-D, LiDAR localization, and SAM3 support physical deployment.

31/31full-task layout executions
in simulation
44/44object-property settings
with a complete grasp window

06 / From engineered skills to a shared policy

Build skills.
Reuse their experience.

Skill executions train one shared policy through BC/DAgger, without task-specific RL.

18tasks

One policy. Many skills.

One shared policy completes 18/18 tasks in development and 18/18 in repeat evaluation.

Reusable skill experience supports coordinated whole-body behavior across tasks.

97.0min

Median agent-turn time

Across 33 human-validated skills.

2.80hours

Median request to approval

From task request to human validation.

76.0%

Lower thread residual

Screw-tightening refinement: 269.44 → 64.58 μm.

MOTIO / Paper and resources

Agentic Skill Engineering for
Reality-Grounded Humanoid
Loco-Manipulation

SpatialtemporalAI